Partnership is a simulation of international higher education networking. It is played in person in groups of 10 - 40 people, and it is intended for use in educational leadership and management courses.
Players assume to role of a university and create a network with other players to increase their universitys capacity in one of three areas: research, reputation and student exchange. Players use devices (e.g. smartphones, tablets, laptops) to connect to one another and monitor their progress.
Games can be created at GamifyHigherEd.com. Once created, students enter the unique game ID code (4 numbers) into the app to begin game play.